About
Senior Unreal Developer at Squint/Opera, with 19 years industry experience . Contributing to many high profile projects, in interactive 3D, immersive, VFX, and visualisation. Highly technical, meticulous and motivated, with a track record of delivering high-end output.
Experience
Head of Interactive & Immersive
Pilbrow & Partners · May 2019 – May 2023
Summary
Core software
Modelling
Plugin
Texture
Engine
Dev
SCM
Comp
Senior Visualisation Artist
Pilbrow & Partners · Feb 2018 – May 2019
Summary
Core software
Modelling
Plugin
Texture
Engine
Dev
Render
Comp
Digital Compositor / Paint & Roto Artist
Snowgum Films · Apr 2014 – Jan 2018
Summary
- Produced multiple shots for Troll Bridge community project, a 28-minute short film direct by Daniel Knight, based on the Discworld story originally published in After the King.
- Work predominantly included large amounts of paint work, head replacement for horse and actor replacement for Troll (Micah).
- Significant amount of matte creation, resolving challenging issues through elaborate node networks, in order to retain wiry hair integrity over CG backplates.
Core software
Comp
Project
Director
Zing Studios · Oct 2011 – Aug 2017
Summary
- Visualisation studio producing marketing imagery and animations for house-builders, developers and architects.
- Produced high quality multi-stage architectural visualisations to assist with design and build, assistance with planning, and marketing imagery.
- Handled all client relations. Coordinated and managed sub-contractors.
- Developed custom library of procedural materials through Substance 3D Designer.
- Utilised Nuke to composite images and animations in an efficient manner.
- Developed digital-twin showcase applications for use in sales suites, created in Unreal Engine.
Core software
Modelling
Texture
Engine
Dev
Render
Comp
Visualisation Artist
BBLB Architects · Jun 2006 – Oct 2011
Summary
- Award winning multi-disciplinary architecture practice based in Birmingham, merged with Corstorphine + Wright in 2014.
- Lead development of visualisation production across multiple sectors including: commercial, conservation, education, hospitality, residential, and retail.
- Assisted building development through multiple stages of design and build imagery and animation, working in close collaboration with practice directors and architects.
- Tenure in position pre-dated modern CAD and BIM techniques, requiring all geometry to be modelled from scratch through reference drawings, necessitating a thorough understanding of efficient modelling techniques.
- Produced final marketing visualisations for use in sales, and photo-montages at various stages of the design process.
Core software
Modelling
Texture
Dev
Render
Comp
Visualisation Artist
Red + Gray · Apr 2004 – Jun 2006
Summary
- Visualisation studio producing marketing imagery and animations for architects and developers, collaborating with a 20 person team of visualisers,.
- Tenure in position pre-dated modern CAD and BIM techniques, requiring all geometry to be modelled from scratch through reference drawings, necessitating a thorough understanding of efficient modelling techniques.
- Experience in position provided a solid foundation to industry methodologies, from inception through to completion.
Core software
Modelling
Texture
Render
Comp
Education
BA (Hons) 2:1, Interactive Multimedia
Staffordshire University · 2001 – 2003
Summary
- ‘Franklin’s Lab’: Broadcast Education Association (BEA) Festival of Media Arts 2004
- ‘Franklin’s Lab’: Association for Educational Communications and Technology (AECT) Festival 2003
- ‘Franklin’s Lab’: Pirelli International Award 2003.