About

Senior Unreal Developer at Squint/Opera, with 19 years industry experience . Contributing to many high profile projects, in interactive 3D, immersive, VFX, and visualisation. Highly technical, meticulous and motivated, with a track record of delivering high-end output.

Experience

Head of Interactive & Immersive

Pilbrow & Partners · May 2019 – May 2023

Summary

Core software

Modelling logo-3dsmax logo-blender logo-rhino

Plugin logo-forestpack logo-railclone logo-cesium

Texture logo-substance-designer logo-substance-painter logo-substance-sampler

Engine logo-unreal-engine logo-unity

Dev logo-vs-2019 logo-vs-code logo-nvim

SCM logo-git logo-github

Comp logo-premiere logo-aftereffects logo-photoshop


Senior Visualisation Artist

Pilbrow & Partners · Feb 2018 – May 2019

Summary

Core software

Modelling logo-3dsmax logo-blender

Plugin logo-forestpack logo-railclone logo-anima

Texture logo-substance-designer logo-substance-painter logo-substance-sampler

Engine logo-unreal-engine

Dev logo-vs-code logo-nvim

Render logo-vray

Comp logo-premiere logo-aftereffects logo-photoshop


Digital Compositor / Paint & Roto Artist

Snowgum Films · Apr 2014 – Jan 2018

Summary

  • Produced multiple shots for Troll Bridge community project, a 28-minute short film direct by Daniel Knight, based on the Discworld story originally published in After the King.
  • Work predominantly included large amounts of paint work, head replacement for horse and actor replacement for Troll (Micah).
  • Significant amount of matte creation, resolving challenging issues through elaborate node networks, in order to retain wiry hair integrity over CG backplates.

Core software

Comp logo-nuke

Project logo-shotgrid


Director

Zing Studios · Oct 2011 – Aug 2017

Summary

  • Visualisation studio producing marketing imagery and animations for house-builders, developers and architects.
  • Produced high quality multi-stage architectural visualisations to assist with design and build, assistance with planning, and marketing imagery.
  • Handled all client relations. Coordinated and managed sub-contractors.
  • Developed custom library of procedural materials through Substance 3D Designer.
  • Utilised Nuke to composite images and animations in an efficient manner.
  • Developed digital-twin showcase applications for use in sales suites, created in Unreal Engine.

Core software

Modelling logo-3dsmax logo-modo

Texture logo-substance-designer logo-substance-painter logo-mari

Engine logo-unreal-engine logo-unity

Dev logo-vs-code logo-nvim

Render logo-vray

Comp logo-nuke logo-premiere logo-photoshop


Visualisation Artist

BBLB Architects · Jun 2006 – Oct 2011

Summary

  • Award winning multi-disciplinary architecture practice based in Birmingham, merged with Corstorphine + Wright in 2014.
  • Lead development of visualisation production across multiple sectors including: commercial, conservation, education, hospitality, residential, and retail.
  • Assisted building development through multiple stages of design and build imagery and animation, working in close collaboration with practice directors and architects.
  • Tenure in position pre-dated modern CAD and BIM techniques, requiring all geometry to be modelled from scratch through reference drawings, necessitating a thorough understanding of efficient modelling techniques.
  • Produced final marketing visualisations for use in sales, and photo-montages at various stages of the design process.

Core software

Modelling logo-3dsmax logo-modo

Texture logo-photoshop

Dev logo-vim

Render logo-vray

Comp logo-premiere logo-photoshop


Visualisation Artist

Red + Gray · Apr 2004 – Jun 2006

Summary

  • Visualisation studio producing marketing imagery and animations for architects and developers, collaborating with a 20 person team of visualisers,.
  • Tenure in position pre-dated modern CAD and BIM techniques, requiring all geometry to be modelled from scratch through reference drawings, necessitating a thorough understanding of efficient modelling techniques.
  • Experience in position provided a solid foundation to industry methodologies, from inception through to completion.

Core software

Modelling logo-3dsmax

Texture logo-photoshop

Render logo-vray logo-brazil-rs

Comp logo-premiere logo-photoshop


Education

BA (Hons) 2:1, Interactive Multimedia

Staffordshire University · 2001 – 2003

Summary

  • ‘Franklin’s Lab’: Broadcast Education Association (BEA) Festival of Media Arts 2004
  • ‘Franklin’s Lab’: Association for Educational Communications and Technology (AECT) Festival 2003
  • ‘Franklin’s Lab’: Pirelli International Award 2003.